Riot Games (Q34): Difference between revisions

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(‎Changed claim: tujuan (P30): To create a company that continuously improves on an already released game instead of commencing development on a new one. To develop, publish, and support games made by players, for players.)
(‎Created claim: kronologi (P32): VALORANT released)
 
(7 intermediate revisions by the same user not shown)
description / endescription / en
 
Game publisher : League of Legends, VALORANT
Property / sejak
 
September 2006
Timestamp+2006-09-00T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 month
Before0
After0
Property / sejak: September 2006 / rank
 
Normal rank
Property / kronologi
 
Majority acquired by Tencent
Property / kronologi: Majority acquired by Tencent / rank
 
Normal rank
Property / kronologi: Majority acquired by Tencent / qualifier
 
waktu: February 2011
Timestamp+2011-02-00T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 month
Before0
After0
Property / kronologi
 
Fully acquired by Tencent
Property / kronologi: Fully acquired by Tencent / rank
 
Normal rank
Property / kronologi: Fully acquired by Tencent / qualifier
 
waktu: December 2015
Timestamp+2015-12-00T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 month
Before0
After0
Property / kronologi
 
24 offices, 2500 staff
Property / kronologi: 24 offices, 2500 staff / rank
 
Normal rank
Property / kronologi: 24 offices, 2500 staff / qualifier
 
waktu: May 2018
Timestamp+2018-05-00T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 month
Before0
After0
Property / kronologi
 
VALORANT released
Property / kronologi: VALORANT released / rank
 
Normal rank
Property / kronologi: VALORANT released / qualifier
 
waktu: 2020
Timestamp+2020-00-00T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 year
Before0
After0

Latest revision as of 14:38, 22 August 2021

Game publisher : League of Legends, VALORANT
Language Label Description Also known as
English
Riot Games
Game publisher : League of Legends, VALORANT

    Statements

    Riotgames.png
    932 × 392; 19 KB
    0 references
    To create a company that continuously improves on an already released game instead of commencing development on a new one. To develop, publish, and support games made by players, for players.
    0 references
    September 2006
    0 references
    Majority acquired by Tencent
    February 2011
    0 references
    Fully acquired by Tencent
    December 2015
    0 references
    24 offices, 2500 staff
    May 2018
    0 references
    VALORANT released
    2020
    0 references